about C# and Xna topics on game development I no a bit more and i am starting to make
A game project from scratch so i will be trying to update my blog on the reg.Brother MFC-J825DW Wireless All-in-One Inkjet Printer - (Google Affiliate Ad)
My name is Kevin I've been an inspiring game developer since 2010. During that time I have worked with many technology's and languages. I have coded and designed small games using C#/XNA, Libgdx, Unity and plenty of other game related software.
{ class GameObject { private Point position; private Point velocity; private PictureBox texture; #region properties public Point Position { get { return position; } set { position = value; } } public Point Velocity { get { return velocity; } set { velocity = value; } } public PictureBox Texture { get { return texture; } set { texture = value; } } public Point origin { get { return new Point(texture.Width / 2, texture.Height / 2); } } #endregion public void Update() { this.position = new Point(this.position.X + this.velocity.X, this.position.Y + this.velocity.Y); } public void Draw() { this.texture.Location = new Point(this.position.X - this.origin.X, this.position.Y - this.origin.Y); } } }
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So Go head and download Cannon1
and two is soon to come.
Download : Cannon1
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This is ball app . I made it to show simple screen collision .It shows how to make a ball hit the side of the windows form and bounce off the source is included. Donate if this helps you http://www.mediafire.com/download.php?b4fpngdpurfjgag |
public class Person { // Fields are just variables for a class make sure you learn what these are public string name; // Constructor learn what this is public Person() { name = "unknown"; } // Method learn what methods are and you will no about 90% of the syntax trust me public void SetName(string newName) { name = newName; } }
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